Recent graduate from OCAD U specializing in Level Design and bringing Game Design to new, exciting fields.
Project Space Heist
Level Playthrough
Title: Project Space Heist
Platform: Unity
Role: Level Designer
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​Sheridan Capstone project. Project Space Heist is a third person shooter where you can manipulate gravity in four directions. Sneak up on enemies, avoid the space station security, and grab the prize that lies at the end!
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Was mainly responsible for developing the level shown in the trailer. As only one level was needed for this project, a lot of time was spent iterating on the design, working with other designers and the programmer to make the level the best it can be. Also invited people to a discord server for play testing sessions and contributed ideas and feedback to the other team members.
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Check the game out on itch.io: Link


Early depictions of the level






Rough drawings of level. Due to concerns with scaling, I end up drawing it across multiple pages
Good versions of the drawing with an iteration

Second Iteration of level

Final level in engine (without mega structure)