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Project Space Heist

Level Playthrough

Title: Project Space Heist

Platform: Unity

Role: Level Designer

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​Sheridan Capstone project. Project Space Heist is a third person shooter where you can manipulate gravity in four directions. Sneak up on enemies, avoid the space station security, and grab the prize that lies at the end!

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Was mainly responsible for developing the level shown in the trailer. As only one level was needed for this project, a lot of time was spent iterating on the design, working with other designers and the programmer to make the level the best it can be. Also invited people to a discord server for play testing sessions and contributed ideas and feedback to the other team members.

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Check the game out on itch.io: Link

Early_Level_1
Early_Level_2

Early depictions of the level

PSH_Rough
PSH_Rough_2
PSH_Rough_3
PSH_Rough_4
PSH_Rough_5
PSH_Rough_6

Rough drawings of level. Due to concerns with scaling, I end up drawing it across multiple pages

Refined Level Drawing
Refined Level Drawing Iteration

Good versions of the drawing with an iteration

Second Level Iteration

Second Iteration of level

ProjectSpaceHeist_FinalLevel_InEngine

Final level in engine (without mega structure)

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